REALITY SUCKS Here's what everybody will be doing on my team: dosbert - (captain, so I get to do a little of everything ;-) Troy - opening animation (too bad he couldn't do more, he had to go out of town, you know) spo0n - character graphics Colin - tile graphics (Eric's brother) Tom - character movement coding (and lots more coding) Eric - graphics coding Pakmane - AI coding and maybe translation to French (this would work for one of the special goals, right?) Paranoima - Map Editor Everybody's probably gonna get to do bug fixing and all those wonderful chores. ;) Our plan is: To make a PacMan clone called "PacHack" with a square-tiled tile map. The object of the game will not be to collect all the pellets, (I think that's what they're called) but to fill some pre-specified goal. (ie: get all the items, evade the ghosts for a certain amount of time) There will be various items that you or the ghosts can collect during the game. Some might be: Power pellets (like from standard pacman), Super Speed, or Color Changer. (makes everything look weird) The game will have multiple levels, and will come with a map editor. It also might include some Molecular Biology, such as: Ghost cloning, Pacman mutating and all that fun stuff. :D There, I hope that works for a plan. -Ben Downey aka: dosbert TEAM ZIG PLAN: The game will be played on a 3D tile map, each tile a different height. Players drop bombs and try to blow each other up. Blood and guts can be enabled through the use of a cheat code. CJ is doing most of the graphics, but I shall probably be doing some textures. Bob and I are working on most of the code. CJ will also probably do some code. Dgege will be working on the AI. Sadly, FrankyR's Internet connection is too unreliable for him to take part, and Vesa has stopped responding to e-mails. The header files are included, though some are incomplete. Ben Davis TEAM #ALLEGRO The #allegro team has decided to join the combo whitedoor - Nathan Smith (New Zealand) STTrife - Bram Vaessen (netherlands) -- he worked with me in last years speedhack on the game call monkeyhack Nutter - n/a (England) Stoney`` - n/a (USA) We met in #allegro on EFnet hence the name.. we are planning a AI robot wars game. (the player codes an AI and the robot fights other robots with different AI) Nathan Smith www.geocities.com/white_door TEAM DOOMED GENERAL DESCRIPTION The game will probably be called "doomed". It is a top-down 2D shoot em up game, that means that you see a map from above, and you have to find weapons and health bonusses and kill a lot of monsters, while you try to find the exit. The levels are not tile-based but vector based. That means that a level is defined by a set of polygons. Each polygon can have a texture. The level is drawn in such a way that you only see on the screen what the player can see from his point of view. Monsters that hide behind walls are not visible until you turn around the corner. the game will also feature a level-editor. Deeno from the USA: particle engine, game engine Stingray from New Zealand: game engine lambik from the Netherlands: menu & highscore system louis from the USA: sound & music networm from Austria: graphics Amarillion from the Netherlands: level editor & game engine Amarillion