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Competition Progress Logs

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amarillion 22:56, 22 Mar 2006 GMT
A screenshot of Yozhura's game
amarillion 22:56, 22 Mar 2006 GMT
A screenshot of Eric's game
amarillion 22:56, 22 Mar 2006 GMT
A screenshot of h8or's game
amarillion 22:55, 22 Mar 2006 GMT
A screenshot of Gassa's game
Steven Silvey 12:19, 07 Mar 2006 GMT
I should also mention my game has a memory leak. Also, sadly, I added music at the last moment, but didn't realize the music could overlap, so if you keep playing maps, then you are going to keep overlapping music. I'll fix this shortly...

[EDIT] -
Music problem fixed in this link:
http://comp.uark.edu/~spsilve/games/FragmentsV1.1.zip
NineVoltChicken 01:40, 07 Mar 2006 GMT
Alas, we didn't quite finish - got as far as being able to control the character and having them run around on the screen, but that's all - but it was fun, we did get a significant chunk of work done in a short time, and we learned a lot, so definitely not a total loss.

We'll probably finish the game over the next month or two, post it to allegro.cc and maybe hand out printed discs or something when the local anime convention comes to town...
Graue 19:20, 06 Mar 2006 GMT
About that last-minute bug...

Amarillion suggested I upload a fixed version of my game, explain the problem to the TINS mailing list, and ask them to test using the fixed version and maybe give me a small penalty for the bug if they feel like it. Which sounds more than fair. So I've done that, and for anyone who isn't reading the mailing list, you can get the fixed version here:

http://oceanbase.org/graue/data/railblaster-20060306p0.zip (source & data only)
http://oceanbase.org/mtails/tins06/railblaster-20060306_fix.zip (also includes a Windows binary)

Only the one-line fix I put in a previous log message is different here, nothing else was changed. So, try it out, why don't you? I bet you'll enjoy it.
Steven Silvey 17:32, 06 Mar 2006 GMT
Well, seems I wasn't the last one. During CH, I was a little too late and never managed submitting.

Anywho, to sum up my entry, here's the important details. In the zip I uploaded, the README.txt simply directs you to the TINS logs (here). Thus, I shall now sum up that process.

Zip submitted to TINS: Contains all code and bitmaps. Unfortunately, there's no makefile and I seriously doubt it would run on Linux. The code is very nasty and not-well organized at all. If you want to compile it, I pretty much gurantee you are going to need me, since it is so...screwy. Anyway, you can email me at spsilve AT uark.edu. Also note, apparently I'm using an old version of allegro. See next zip for the old dlls.

Zip on Public space (for TINS completion): I made a zip containning all the necessary TINS stuff that wasn't included in the zip uploaded to the TINS site. It also includes the old allegro dll which is needed for my program. It is big, since it contains OGG files. I couldn't find any way to condense them to fit under 400k anyway. :(

http://comp.uark.edu/~spsilve/games/TINS.zip

***And the Game itself****
If you just want to play the game, I made a zip that includes everything needed to get you going pronto with out any question in the following zip. Let me know if you have any questions or comments!

http://comp.uark.edu/~spsilve/games/Fragments.zip
****************************

Now I think I'll play someone elses game for a change :)
Graue 17:32, 06 Mar 2006 GMT
Anyways, here's a screenshot of what the final game looks like, even though it's buggy. Also, you can download a copy with a Windows executable included at http://oceanbase.org/mtails/tins06/railblaster-20060306.zip
Graue 17:25, 06 Mar 2006 GMT
[Duplicate post, ignore.]
Graue 17:24, 06 Mar 2006 GMT
Agh. I want to be swallowed up by the earth.

I just turned in our entry a few minutes before the deadline, and now find out it has a stupid trivial bug added at the last minute that totally ruins the game. You can kill the same squirrel multiple times by shooting it while it's in its collapsing animation, so the "Squirrels Left" counter becomes unreliable. Not only that, if this counter becomes negative, the level will never end.

I basically ruined our game by bungling five lines of code (out of 2102) at the last minute. That sucks.

Edit: No, sorry, not five lines of code, *one*. May I please cheat by changing a single line of code?

diff -rN -u old-tins06/game.c new-tins06/game.c
--- old-tins06/game.c Mon Mar 6 06:47:56 2006
+++ new-tins06/game.c Mon Mar 6 07:22:38 2006
@@ -186,7 +186,7 @@
if ((mon = monsterinspot(bullets[bt].y, bullets[bt].x, -1)) != -1)
{
remove_bullet(bt);
- killmonster(mon);
+ if (monsters[mon].alive > 0) killmonster(mon);
return 1;
}
return 0;

Niunio 17:15, 06 Mar 2006 GMT
Finished and uploaded!

I'm very happy. I think it's a nice game. It has 9 puzzles but once you finish all you start again but faster! It has also some music and cows.

I hope you like it!
Tigge 17:15, 06 Mar 2006 GMT

My entry is finnished and uploaded:

You can find it here:

http://tigge.is-a-geek.org/trainee_srcdata.zip

This is the source and the data needed to compile and run Trainee.

http://tigge.is-a-geek.org/trainee_winbinonly.zip

This is windows binaries and dlls you can use if you do not want to compile Trainee. Remember that you need both the trainee_srcdata.zip and this file if you want to do this.

Steven Silvey 17:10, 06 Mar 2006 GMT
NOTICE:

I uploaded a zip file just because it's at the last moment. However, I'm still working on getting all the needed contents into a zip file, so right now, it just contains the code and some bmps.

I'll post here how to get the other content if it is needed. The code itself is done (for TINS at least) and not being worked on any more.
FalseMasterJ 17:02, 06 Mar 2006 GMT
DONE!
last minuet entry!
Tomath 15:40, 06 Mar 2006 GMT
Hmmm... Didn't have enough time --- especially since I hadn't time to install compiler, IDE, allegro before the weekend and had some serious troubles getting it to work.
I have the idea though of a dynamically generated railway, but is not able to finish it.
Well, I did learn a lot :-) and know I'm not afraid of starting out using allegro.
Marcello 15:21, 06 Mar 2006 GMT
Ok done for now.
The level is a bit cheap, but if anyone likes, I'll have a better level (just a .txt file replacement) in a few days.

http://www.cs.unm.edu/~cello/cello-tins2006-final-src.zip (396KB)
http://www.cs.unm.edu/~cello/cello-tins2006-final-win.zip (1.9MB)

Was an interesting project.

I'm happy with my results, but I know I would have done a bit better given the following:
1) I didn't use C++
2) I didn't use Allegro
3) I didn't use OpenLayer

On the last note, this was my first time ever using OpenLayer.
Jovoc 15:10, 06 Mar 2006 GMT
Okay, I'm done. You can get my final entry at:
http://www.vickijoel.org/rrmerchant.zip

(it's over 400k because I included alleg42.dll for easy running)

I'm pretty happy with the results (except for stick figure spaceman). I didn't get a chance to make my uber-tile-generator but maybe that's a future project.

Please send any comments or feedback, and Enjoy!

Joel
NyanKoneko 14:36, 06 Mar 2006 GMT
I'm done. :) You can download the windows binary here:

http://www.playingwithyarn.net/share/G-Loop_bin.zip
Steven Silvey 14:18, 06 Mar 2006 GMT
My first screenshot... Now to take care of the hundres of bugs. Hmmmm, hundreds of bugs divided by 3 remaining hours equals...death? BTW, I don't know how I'm going to submit this, it's way over 400kb. :(
FalseMasterJ 13:51, 06 Mar 2006 GMT
I don't think I can make the trains turn like this in time.
I have uploaded my program, incase I don't finish it by the end of this day.
amarillion 13:31, 06 Mar 2006 GMT
Finished!

You can download a binary version from: http://amarillion.bafsoft.net/download/timetable_v1_win_bin.zip
Darksoll 13:08, 06 Mar 2006 GMT
Yesss, i've finished my game!!
Pulp Training.
you can download the binary from:
http://www.geocities.com/wkrax87/pulptb.zip

I'm really tired now, i don't sleep 23 hours ago!.
I hope you guys like my game....
FalseMasterJ 12:50, 06 Mar 2006 GMT
no, no, nooooo! I can't get the trains to turn right!
arrrg.
Edit: nevermind I just fixed it.
Marcello 12:49, 06 Mar 2006 GMT
I need sleep.

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