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Niunio 12:15, 06 Mar 2006 GMT
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Finished and uploaded!
I'm very happy. I think it's a nice game. It has 9 puzzles but once you finish all you start again but faster! It has also some music and cows.
I hope you like it!
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Niunio 22:54, 05 Mar 2006 GMT
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I was testing the game, looking for what does it easy or hard. I think it was too easy so I've added cows to the equation. Now the game is more interesting and a better chalenge...
That's all today. Tomorrow I'll add scoring, the arcade loop increasing the level in each stage and sound, then it will be finished in time! 8^D
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Niunio 18:38, 05 Mar 2006 GMT
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My entry is finished. Now I'm making some aestetics, as score labels, dificult levels, graphics, sound...
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Niunio 17:05, 05 Mar 2006 GMT
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The title screen. The ASCII train moves through the screen and shows the key commands.
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Niunio 13:10, 05 Mar 2006 GMT
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GAME COMPLETE! Yes, after a hard work fixing some bugs in the derailment detection the game engine is complete.
So this afternoon and tomorrow morning I can spend time with the player menu, the help screen, the ASCII art and (hopefully) sounds and level design.
I'LL FINISH MY ENTRY! 8^D
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Niunio 11:22, 05 Mar 2006 GMT
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Now, the train stops only if there are travellers in the station.
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Niunio 10:10, 05 Mar 2006 GMT
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The train stops at the stations. Great!
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Niunio 23:00, 04 Mar 2006 GMT
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It was hard but now the engine manages the stations correctly.
Tomorrow I'll add the "Game Over" flag and all the other stuff.
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Niunio 20:13, 04 Mar 2006 GMT
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The game engine is very near to be complete! The train machine moves along the tracks and it's possible to rotate or slide the tracks pieces. The turn motion isn't very accurated but I'll change it only if I have enough time to do it.
Now I need to put the train stations and the "Game Over" flag and the engine will be completed.
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Niunio 17:56, 04 Mar 2006 GMT
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I've added a double buffer to prevent flickering and time interrupts to manage time. I've also split some of the code in more functions and some of the files in more files.
The screenshots shows very nice games. I think there are very good ideas here. This year we'll get nice games to play with. And a lot of trains!
Now I'm stop coding, but I'll back soon...
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Niunio 17:04, 04 Mar 2006 GMT
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The train isn't moving but it's rendered in the correct places and it blocks the tiles that are under it.
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Niunio 15:09, 04 Mar 2006 GMT
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I have some problems trying to visualize how to manage the train station objects...
While I did some changes in graphics.
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Niunio 10:59, 04 Mar 2006 GMT
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"Arena" class finished. It can rotate and slide the tiles and manage different puzle sizes.
Now I must stop coding for a while. This afternoon I must code the train class and the station class, and the whole engine will be finished!
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Niunio 10:08, 04 Mar 2006 GMT
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Jotti said:
"Then I saw Ņuņo's tiles. Wonder if he notices, if I steal them and change the colours a bit."
--------------------------------------------------------------
Ok, you can use them, but make a good use please. And give me credits! ;^)
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Niunio 21:32, 03 Mar 2006 GMT
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The game engine is near to be complete. I think tomorrow the game will be finished and I would spend some time on sounds, graphics and levels.
But now I'll go to dinner and to sleep.
Good night everybody and 'till tomorrow!
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Niunio 20:37, 03 Mar 2006 GMT
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Error messages!
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Niunio 20:20, 03 Mar 2006 GMT
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The engine isn't finished but it reads the graphics, creates a board and shows it on screen.
I've reused the board class I created for my Reversi (released in January). I did a good job!
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Niunio 18:29, 03 Mar 2006 GMT
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Some graphics done. Now I'll make a break and then back with the game engine.
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Niunio 15:54, 03 Mar 2006 GMT
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The rules of the puzzle written. They're simple, very simple, just like the best puzzles (Tetris, Puyo-puyo, Pipe-mania...).
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Niunio 14:24, 03 Mar 2006 GMT
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I have an idea: a puzzle game wich involves trains. The problem is the "Time" rule because I dont like "time limit" in a game. Hope I find a way for the "Time" rule soon...
Well, I've planned to write the engine today (is very simple) and use the week end for graphics, build levels, test, etc...
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Niunio 12:10, 03 Mar 2006 GMT
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Rules read!
- Time: Easy: Each level is a different Era and you should back the yours...
- Train: Easy: Any level would be inside a train...
- Help function: Easy: If press F1 show a help screen with keys and so...
- ASCII Art: Easy: One of the future levels would be all ASCII art...
Now, what game would I do? Thats a good question.
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