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Competition Progress Logs

Viewing all messages, page 7. View the list of entrants
Netcat 11:51, 04 Mar 2006 GMT
Dunno if I'll be able to finish the game in time, but here's a picture of the editor. :P
Tigge 11:48, 04 Mar 2006 GMT
No things are moving along fine. The game is playable (there is only one level tough and not much of anything else is done) and it seems like it can turn out to be at least a little bit of fun.

I change the track handeling code for the third time. Now information is loaded from a configuration file at start wich mean I don't have to change code to add or remove track pieces and switches. The system works fine but is still a little bloated.


Here is what the game looks like right now:
Jovoc 11:19, 04 Mar 2006 GMT
Ok.. getting tired.. ready to call it a night. Nothing too fancy but so far I've got:
- Game shell (menus and stuff)
- Some tile code
- Bitmap -> Ascii Art code
Niunio 10:59, 04 Mar 2006 GMT
"Arena" class finished. It can rotate and slide the tiles and manage different puzle sizes.

Now I must stop coding for a while. This afternoon I must code the train class and the station class, and the whole engine will be finished!
Jovoc 10:38, 04 Mar 2006 GMT
Ok.. getting tired.. ready to call it a night. Nothing too fancy but so far I've got:
- Game shell (menus and stuff)
- Some tile code
- Bitmap -> Ascii Art code
jotti 10:28, 04 Mar 2006 GMT
Thanks, Ņuņo, but I won't use them. Probably I wont finish anything due to other things I have to do, but there won't simply be any fun in TINS, if I don't do all that myself.
Ceagon 10:28, 04 Mar 2006 GMT
5:27am, now would be a good time to go to bed.
Almost got my entity class up and running.

See you guys tomorrow 'noon!
NyanKoneko 10:26, 04 Mar 2006 GMT
So, I started a day late and I'm just getting started. I haven't gotten to the whole "game" part of the process yet, I am just getting the program to load everything it needs to load right now. I want to make the game playable tomarrow and finish up early on Sunday, I'm pretty busy. :) I wish I had a full 3 days to work on this, oh well. :)
Niunio 10:08, 04 Mar 2006 GMT
Jotti said:
"Then I saw Ņuņo's tiles. Wonder if he notices, if I steal them and change the colours a bit."
--------------------------------------------------------------

Ok, you can use them, but make a good use please. And give me credits! ;^)
lambik 09:58, 04 Mar 2006 GMT
Soo tired.. I have two ideas, one very simple and one a lot more elaborate. Since I just don't seem to have a lot of energy I'll go for the super simple one and add more stuff to it later on. Back to sleep for a few more hours.
jotti 09:01, 04 Mar 2006 GMT
My game idea:
Player builds a railroad track of tiles by pushing them around, like in sokoban, while a slow train is travelling along them. High stress factor! If train runs off a tile on unbuilt soil, bad thing happens. Then I saw Ņuņo's tiles. Wonder if he notices, if I steal them and change the colours a bit. Ascii art gives me still a headache. The time thing could just be playing against time, but the train could start as a steam engine and evolve to a diesel, an electric train and finally some futuristic rocket thing.
Tigge 08:57, 04 Mar 2006 GMT
If I wouldn't have asked I too would have tought it started 0:00 saturday morning. Next time can we have the start and end time in standard 24-h clock too? =)
Steven Silvey 08:48, 04 Mar 2006 GMT
Well, my 1st day was successful in getting 0% done. Every idea I thought up, I ended trashing. I'm hoping I can sleep it off and start anew tomorrow.
Ceagon 08:37, 04 Mar 2006 GMT
"Gosh, there I lost 12 hours. Guess this has something to do with the first rule." -Jotti

Haha good point! I too lost alot [6 hours] of time due to miscalculation. This is bad for a programmer to be late for competitons due to incorrect math, isn't it? =/


On another note, I have my message box up and working. This will be the 'help' aspect of the game. Just about everything that needs explaining for the first time will appear in your message box: which lights up, makes a repetitive 'beep' noise, and waits for you to scroll over it... Once you do it pulls down and there you have it, your help text!


guilt's engine is looking very impressive. Very unique.
jotti 07:58, 04 Mar 2006 GMT
The game seems to have started on Friday noon time. Am I the only one who thinks 12:00 PM means 12 hours poste meridiem or 12 hours after noon? Gosh, there I lost 12 hours. Guess this has something to do with the first rule.
guilt 07:46, 04 Mar 2006 GMT
Ok, now the trains are in ... :) and movin!
Ceagon 07:27, 04 Mar 2006 GMT
Okay, I guess day 1 was all on my editor... Well, I did setup the map and camera in doing this, so that's good.

Here we see the map editor with a minimap in the menu pull-out. Tiles can be placed anywhere in the map.

Miran: Yours is looking really good so far!
Baf: Your minigames are always a ton of fun ^_^ Can't wait!
miran 07:13, 04 Mar 2006 GMT
Here's what I got so far. There are these tank-like drones that run up and down on railway tracks shooting rockets at you. And then there are these 4 free flying doughnut shaped drones with flashing lights that just fly around randomly. Your job is to dodge all the enemy objects and stay alive for the longest time possible.

So that means I have railways and time. There will be an in-game help screen that will popup in the top right corner when you press F1 and the intro screens will be done with some ASCII art.

I still need to do these things:

- player gfx and everything else involving the player
- moving the dougnut shaped drones
- particle effect explosions
- sounds
- music
- time measurment
- highscores
- help screen
- about screen
- intro screen (ASCII art)
- game screen transition animations

The framework is based on my last year entry and is built with MASkinG.

P.S.: Looks like this will take more than half an hour. And I probably won't have any time today :(
fmfmfm 05:24, 04 Mar 2006 GMT
I'll be probably be traveling tomorrow to the beach, so I guess this is a no go on the TINS. The rules didn't look very good to me, maybe easy, but not good. Wish everyone good luck and a good job.
Steven Silvey 04:38, 04 Mar 2006 GMT
Man, I feel like I'm years behind! I haven't even had time to start designing yet! Good thing I got lots o' coke. Sigh, so much for getting a head's start on things.
Ceagon 03:56, 04 Mar 2006 GMT
Here be the editor. The menu scrolls up and down and whatnot, so it WILL get out of your way ^_^

Camera scrolls correctly according to velocty increase/decrease. Next is to write a function that moves the camera to a point... Something in trig of course.
Graue 03:49, 04 Mar 2006 GMT
Well, I did get this running, and as promised, here is a screenshot, not that there's much to see. The train crashes if it moves into an empty space or back to the $, which is its starting point. The @ is a reflector that turns the train around.

It should hopefully be more fun with more trains.
PedroAGontijo 03:09, 04 Mar 2006 GMT
At least I'm doing some nice thing not to be empty-handed ^^
BAF 02:58, 04 Mar 2006 GMT
I've gotten started with implementing mini games. So far, I have a few random ones I came up with, plus the one Steven Silvey posted to my thread on a.cc. Screenshot of that one attached.
NewCreature 02:46, 04 Mar 2006 GMT
I finally got back to the computer after a long day. After a bit of coding and organizing my project I came up with an idea for the game I want to make. It's an arcade puzzle game called "TrainWreck." Basically you have a train approaching an incomplete bridge and you must drive a truck back and forth to deliver the pieces to finish the bridge and also construct the bridge using those pieces.

The game will have a split screen. The top half will show the train as it approaches the bridge (side view). The bottom half of the screen is an overhead view of the construction area below the bridge where you must maneuver your truck, pick up and deliver the pieces to the bridge, and finally arrange the pieces to make a level track on which the train can cross safely.

I've created a cheap mockup of the game screen for now. Now I have 2 more days to get this thing up and running.

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