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Competition Progress Logs
Viewing all messages, page 8. View the list of entrants
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Deathlord 02:03, 04 Mar 2006 GMT
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Hi folks, it's time to go to bed now (it's 3 AM here). But anyway, here's a screenshot of what we've done so far. As we said, we are making a bird's perspective scrolling shooter, so don't be confused by the perspective.
The train just drove away, together with all enemies and decoration objects, but they will return soon and will be visible on our next screenshot :D
gn8
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guilt 01:44, 04 Mar 2006 GMT
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Ascii Art finished now.. time for some serious action ...
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Graue 01:00, 04 Mar 2006 GMT
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This has been a pretty lame first day for me.
I was originally going to write my game in Scheme, using some Chicken Scheme bindings I'd written. "Amarillion", the guy hosting this contest, had told me this would be okay per rule #6 even though it was code I had written in the past four weeks. But, Scheme was working against me. I just got sick of all the matching up of parentheses, all the crazy ways of structuring expressions, etc. Admittedly, I'm not that familiar with Scheme, so perhaps I just don't know how to use it properly.
Anyway, I got sick of that. I went through my Scheme code and saw that there was barely anything in there making use of Scheme's advantages over C. I was just writing C code in a language ill-suited for it. So I rewrote it all in C. This was mostly just boilerplate code, like: decent timing functions (Allegro's interrupts have horrible granularity on Unices, so I use a different approach), random number generation that doesn't suck (the statistical properties of rand() are sometimes too bad to even play games with), and so on.
After doing this, I finally came up with an idea. Levels will be an assortment of various ASCII-art railroad tracks, and trains will be moving around the levels, and you control which way the trains turn when they reach a junction. (You'll have to control multiple trains at once like this.) The point is to get all of the trains into exits without them crashing into each other or running off the tracks. As for the pervasive time theme, I'll figure that out later.
I am *almost* at the point where it basically runs, and when I get to that point, then maybe I'll post a screenshot.
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ahuillet 00:45, 04 Mar 2006 GMT
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Okay, I've got a (ugly) railroad, a (ugly) moving train with moving code working, and the player now rotates.
Good work for today. Tomorrow : enemies.
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Ceagon 00:36, 04 Mar 2006 GMT
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In brain-storming time... Thinking of ideas for the game and how to abide by the rules... I went ahead and designed my logo; which I think I'll use from now on =P
The girl looks like a disney character lol.
The fire is rendered in real time, [thank you fblend.] But the lighting on the text isn't being rendered... I still have yet to understand lighting.
And now it's time for supper. Break!!
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Deathlord 00:07, 04 Mar 2006 GMT
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We are getting on pretty well and already have quite some things working. Now it's time for me to write the mapparser, Master Lenman will start putting some of the classes together.
Nevertheless, still quite some way to go...
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BAF 23:25, 03 Mar 2006 GMT
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Ahh, Dinner time. Taking a small break, I have mini game ideas, I'm coding some of my mini games for my entry. I have my main mini game system/framework up and working. I'm coming fairly well I think.
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Tigge 23:22, 03 Mar 2006 GMT
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I'm progressing, not fast tough but not slow either. The code for train motion along a track is done and I should now be able to concentrate on the gameplay.
And for all you Bowie fans:
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Ceagon 23:08, 03 Mar 2006 GMT
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Saw Allefant's post about pressing ctrl-r and it posting two messages after I did just that... This seems to be due to the fact that the PHP script isn't outside of the log page. This shouldn't be very hard to fix. Simply make the form point to something such as 'update.php' which posts your data and then returns you to the log page.
That, or either compare your new post to see if it's identical to the last post... Negating your data submission if it is.
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Allefant 23:03, 03 Mar 2006 GMT
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Ok, screenshot #2 from me. This is going to be a train building game, you build railroads, and trains will go along them. Not sure yet how to do the time element.
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FalseMasterJ 22:38, 03 Mar 2006 GMT
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I ran out of time today. I got most(all?) of the creative stuff done.
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amarillion 22:11, 03 Mar 2006 GMT
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Phew. Between managing TINS, I had to work as well. But I couldn't wait to get started so I rushed home, while ideas were spinning in my head.
The working title of my project is "timetable". It's an isometric railroad building game (No, I don't expect an originality price for that). The twist is that you have to manage a time table for your trains.
Here you see the beginnings of the isometric view plus the help screen. I'm using the unsurpassed MASkinG library for the GUI.
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Ceagon 22:08, 03 Mar 2006 GMT
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Almost got my map editor complete. Just need some saving options and whatnot. Still don't know whether this will be in campaign mode (start on map1, progressing to the final map) or it will be in map selection mode.
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relpats_eht 22:06, 03 Mar 2006 GMT
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Well, got home about an hour ago, and now that all the copy pasting from old projects is done, its about time to start coding. I don't want to put out exactly what I'm doing just yet, but I will say that it is an even stranger concept than my christmas hack.
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Jovoc 22:06, 03 Mar 2006 GMT
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Ok, so I have my concept but I can't starting working on it until I get home tonight.
** Catch the Train in Time **
You are a simple merchant, you arrive on a new planet and purchase a ticket to the end of the line. At every stop along the way you buy and sell goods, hoping to turn a profit. But make sure you get back to the train on time or it will leave without you!
Armed with your trusty Compy286 Portable Space PDA with AsciiVision2006 graphics you can browse the train-o-pedia, check the market, check out the train map and schedule, or just admire the ascii-art.
And just to make this challenging, I'm going to try and generate all of the tileset and maps procedurally. I actually think this will be less work than makeing a lot of times and a map editor.
Good luck everyone!
Joel
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Niunio 21:32, 03 Mar 2006 GMT
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The game engine is near to be complete. I think tomorrow the game will be finished and I would spend some time on sounds, graphics and levels.
But now I'll go to dinner and to sleep.
Good night everybody and 'till tomorrow!
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BAF 21:28, 03 Mar 2006 GMT
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I just got home from school, was planning to work on this in study hall, but I got to talking to Justin. He actually gave me a pretty good idea for the game. Time to start coding!
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Niunio 20:37, 03 Mar 2006 GMT
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Error messages!
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ahuillet 20:36, 03 Mar 2006 GMT
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here is the railroad generator
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Niunio 20:20, 03 Mar 2006 GMT
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The engine isn't finished but it reads the graphics, creates a board and shows it on screen.
I've reused the board class I created for my Reversi (released in January). I did a good job!
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jiifurusu 20:11, 03 Mar 2006 GMT
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Quoting myself:
>> But taking on the challenge should be fun enough :)
Well, turns out it's not fun enough anyway.
I can't really get the inspiration required to complete this, and it turns out there's too many other things I'd also like to work on. So, well, unless a miracle happens, I'm forfeiting.
At least I did manage to create some data structures and paint a bit on screen...
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Julian 19:49, 03 Mar 2006 GMT
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Well, have draw some sketches.... nothing yet... but i will have..........
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Ceagon 19:43, 03 Mar 2006 GMT
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Got my main template setup and ready to go. Think I've decided on a Simulation/Tactics type game with Cannon Fodder style graphics. There will be train tracks that will be somehow useful to your army. Still not sure what I'm going to do about the time rule.
Right now I'm writing the map editor.
Next comes the units and their movements.
And of course, I don't have any type of sugar or caffine. Guess I'll have to run to the store tonight =/ Rootbeer?... Hmm. Probably.
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jorram 19:01, 03 Mar 2006 GMT
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OMG, with so much work I completely forgot the competition!
I will try make something quick later today, but I don't have hopes to finish anything this time.
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Niunio 18:29, 03 Mar 2006 GMT
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Some graphics done. Now I'll make a break and then back with the game engine.
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