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BigBrain 15:52, 05 Apr 2007 GMT
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okay I've created binary packages for Linux and Windows:
http://tonwas.freefronthost.com/projects/gogc.php
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_sven 08:21, 03 Apr 2007 GMT
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Amarillion you bastard! ;)
The upload page said I could upload multiple times. I think I uploaded three times in all, at various times when I considered stopping where I was. The first one I uploaded is posted, it appears. The last one is the good one.
That, and my Yahoo! password seems to not work, so I can't upload the source to my Geocities page. Blarg.
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Raabinator 23:05, 02 Apr 2007 GMT
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Yes, Visual C++ 2005 Express build works with the right runtime dlls and the appropriate version numbers. Tested on another WinXP and a WinMe Notebook.
I just updated my website. The binary and source packages can be found at
http://www.raabinator.de.vu/pro_games_tins07.html
I added a license.txt file to every package. The Win98 and WinXP packages only differ in the placement of the runtime dlls.
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BigBrain 16:42, 02 Apr 2007 GMT
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Sorry I forgot to put the readme into the zip file^^
I will upload it onto my homepage
readme.txt: http://tonwas.freefronthost.com/readme.txt
license.txt: http://tonwas.freefronthost.com/license.txt
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graue 16:28, 02 Apr 2007 GMT
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Whew, I submitted at literally the last minute. Got everything done except for the intro. I probably messed a few things up due to rushing so much at the end, but with any luck, the errors aren't too terrible.
Here's a Windows binary for y'all: http://oceanbase.org/data/files/spacejunk_win_bin.zip
Here's the news story I based my game on. It's about flaming garbage. Pretty appropriate:
http://www.smh.com.au/news/travel/jets-flaming-space-junk-scare/2007/03/28/1174761528947.html
And here is a screenshot reflecting part of the final product. I'm about to get an extra life here:
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Raabinator 16:25, 02 Apr 2007 GMT
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Surprise, surprise!
Got my vc-2005-Express build to work!
I just copied the version number out of the .exe into the manifest file from the wiki, and, it works so far!
That much to security, mr. Gates...
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Onewing 16:08, 02 Apr 2007 GMT
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@amarillion: I guess I was a minute or two over the time limit. :( I sent you a link to the files in a pm on a.cc.
Hopefully I'm not ousted, as for once I made a functional game.
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BigBrain 16:01, 02 Apr 2007 GMT
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Great.
My game is "complete".
I would've liked to add more things, but it's okay how it is.
My game is called "Gangs of Garbage City". (See its readme.txt for details ;-)
I wouldn't be surprised if it gets the last place, but I'm glad that I took part in TINS because I have learnt many things about game design (even if the code is quite ugly) and especially about effects (e.g. smoke^^)
Enjoy my game ;-)
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Mutator 16:01, 02 Apr 2007 GMT
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This was the first speedhack I had "all time in the world" I was totally brunt out from work, sleeping for amazing 14 hours e.g from friday to saturday and yeah...
I wrote about 4 pages of ideas and planning and made some graphics yesterday (eventhou I knew I wouldn't complete anything)... kinda happy with the graphics, well the structure of them, which I did in Autocad, afterall I'm a technical draftsman :-D
...well the good news is that I had fun when I was awake, lernt some few tricks in planning and I actually have an urge to make the game eventhou not in this compo...
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amarillion 15:33, 02 Apr 2007 GMT
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In case you haven't noticed, I just opened the entries page. (Click on "entries" on the right).
The entries page currently only has the sources, if you have your own webspace and you want to make a binary available, please post a link here in these logs.
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amarillion 15:31, 02 Apr 2007 GMT
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Submitted.
Unfortunately I didn't get as far as I hoped. All rules are in, although I had to downscale my idea for the news requirement a lot. Also gameplay suffers from the lack of enemy AI.
But the game is playable and reasonably bug free. And it is very pretty :)
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Team Darkbits 15:28, 02 Apr 2007 GMT
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Our game is complete! It's fully playable with 18 levels of pure fun. We are very happy with the result and are quite impressed about how much game play we actually were able to add to a game made in just 72 hours.
We hope you enjoy the game and we are now looking forward to play all the other entries. Over and out from the Darkbits Team!
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BigBrain 14:50, 02 Apr 2007 GMT
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wow... one hour left...^^
Time to write documentation, check my levels and to remove last bugs, etc... then I'm finished.
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Cacodaemon 14:46, 02 Apr 2007 GMT
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My Game is ready with a little bug but ok it runs.
cu
caco
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graue 14:20, 02 Apr 2007 GMT
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Almost all done. Here's what's left in my TODO list:
Add SFX
Write soundtrack
Add intro
Profit!
All of those are optional. Also, the game could use more polish and cherries on top, but that's optional too. I'll see how much I have time to get done in 100 minutes, but at least I've submitted a complete, playable game already.
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Onewing 14:10, 02 Apr 2007 GMT
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Do we have two hours as of now? I always get these GMT things mixed up...
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Raabinator 14:07, 02 Apr 2007 GMT
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Hi, all
I think i found the problem with my vc++ 2005 express build.
It may be a version conflict with the runtime libraries.
The embedded manifest in my game wants a Microsoft.VC80.CRT with version 8.0.50727.762. The one in the package from the wiki is version 8.0.50608.0. This may be because i installed the service pack recently...
This evening (after work) i will try to copy the dlls and the manifest from the development machine to the test machine in the same folder structure like the one in the wiki.
Let's see what will happen then...
Oh, I see, the last two hours have just begun. So, hurry up...
Good luck and a lot of success in the last hours!!!
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Blackroot 14:06, 02 Apr 2007 GMT
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I've submitted my entry now, a lot of things is still needed:
-to be able to die,
-blood!
-a collision detection thing...
-animation when in air... - -
-and a lot more.
other bad news: no music,
no bullet ballistics :/.
but i got a lot further than i thought i would.
Here's a screen shot.
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joeld42 12:47, 02 Apr 2007 GMT
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Yeah! My entry is complete. Check it out! You can get a pre-built windows binary from:
http://www.vickijoel.org/tins2007/headline.zip
Have fun! You can also edit "feeds.xml" to add you favorite RSS feeds, but there is no guarantee that it will work because of slight formatting differences.
This was a lot of fun and probably my most polished speedhack type game so far. Thanks everyone!
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Hard Rock 12:42, 02 Apr 2007 GMT
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Done but the game is less then two minutes long.
I'm too embarrassed to post a screenshot.
Off to get some sleep finally! Good luck to all the entrants!
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X-G 12:36, 02 Apr 2007 GMT
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Not gonna have time. Oh well. DNF.
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amarillion 11:50, 02 Apr 2007 GMT
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Fire fx is in.
Always fun, those speedhack monday mornings. When you realize that, against all odds, you have only 4 hours left to turn a bunch of random code snippets into a coherent game...
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amarillion 11:48, 02 Apr 2007 GMT
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muller: you have to include everything that is necessary to compile and play the game, excluding standard libraries
So that is
* all source code
* all music, sound effects, graphics
and preferably also
* makefile
* readme.txt
* license statement
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muller 11:19, 02 Apr 2007 GMT
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i'm confused, what exactly do we include in our upload?
is just the source, the data, and a readme.txt fine?
someone please respond
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guilt 11:10, 02 Apr 2007 GMT
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Well, I've wrapped up my entry. I have uploaded it to the entries section and in here:
http://guilt.bafsoft.net/downloads/wip/TC/tins.tar.bz2
My aim was to complete a playable game, and according to me, I have done that. I am not including any official documentation or README. So read this section carefully before trying it out.
Instructions
------------
To Compile in Linux:
gcc -I include -o main src/*.c `allegro-config --libs`
in Windows:
gcc -I include -o main src/*.c -lalleg
To Run in Linux:
./main
in Windows:
main.exe
Controls
--------
The game can be operated with a mouse click, or the ENTER key. Use arrow keys/move mouse to aim. Press Spacebar or left-click to fire. Press ESC to quit.
Note
----
I'll be away for a while, so if you do find any problems in the distribution or in running it, please drop me an email. I will reply when I'm back.
Thanks to all for a wonderful TINS. Hope to catch you next time.
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